MOG CHANGES THE WORLD OF ONLINE GAMING, ONLINE
MOG CHANGES THE WORLD OF ONLINE GAMING, ONLINE
Introduction….
Massive Online Gambling (MOG) BV, hereinafter referred to as MOG, is fully licensed and
regulated to offer the game by the laws of Curacao licensed by Curaçao Gaming Authority
Number 1668 / JAZ. The company obtained its license in November 2016 and launched its first
game December 2016 under the brand Explosive Gambling.
regulated to offer the game by the laws of Curacao licensed by Curaçao Gaming Authority
Number 1668 / JAZ. The company obtained its license in November 2016 and launched its first
game December 2016 under the brand Explosive Gambling.
MOG's vision is to transform the online gaming industry by introducing a whole new
game concept. Simply explained, all MOG games are based around 5 Poker Draw cards, where
we have added a unique new approach based on their symbol. . By
doing so, we went from 7,462 traditional poker hands to 2,598,960 card combinations. We also
use a fixed fee setup for all games, this means that all players know how much the house wins, and
how much is in the pot, unlike traditional gaming companies that rarely reveal
details about their game wins.
game concept. Simply explained, all MOG games are based around 5 Poker Draw cards, where
we have added a unique new approach based on their symbol. . By
doing so, we went from 7,462 traditional poker hands to 2,598,960 card combinations. We also
use a fixed fee setup for all games, this means that all players know how much the house wins, and
how much is in the pot, unlike traditional gaming companies that rarely reveal
details about their game wins.
The idea behind our concept dates back to the early 2000s, when a man could not understand why
online gaming companies are launching the same online games as those offered on land
casinos. This is still the case today; the gaming industry is one of the few industries that have
not been reinvented by the use of technology.
online gaming companies are launching the same online games as those offered on land
casinos. This is still the case today; the gaming industry is one of the few industries that have
not been reinvented by the use of technology.
We all know how email and social platforms have
changed how we communicate - Apple has killed the CD including iTunes - the video stores are a memory
the past now that everyone is streaming their movies. But when you play online most of the time
you play the same game as in a land-based casino.
changed how we communicate - Apple has killed the CD including iTunes - the video stores are a memory
the past now that everyone is streaming their movies. But when you play online most of the time
you play the same game as in a land-based casino.
We believe to be the first company to reinvent the game online and give priority to the players,
this will allow us to become the Google / Facebook of the game. The simple fact is that most
people are ripped off by the online gaming companies traditional with unfair bonus schemes
making players' bonuses almost impossible to cash. UK gaming commissions have
begun to target these activities *, but there is no short-term solution like all online games
companies rely on bonus campaigns to attract new players, and for loyalty. Beyond the
bonus, most casino and lottery games offer low winnings, often as little as 50-70%, in this game.
With regard to MOG is very different, paying more contribution (90% +).
this will allow us to become the Google / Facebook of the game. The simple fact is that most
people are ripped off by the online gaming companies traditional with unfair bonus schemes
making players' bonuses almost impossible to cash. UK gaming commissions have
begun to target these activities *, but there is no short-term solution like all online games
companies rely on bonus campaigns to attract new players, and for loyalty. Beyond the
bonus, most casino and lottery games offer low winnings, often as little as 50-70%, in this game.
With regard to MOG is very different, paying more contribution (90% +).
http: // www.gamblingcommission.gov.uk/news-action-and-statistics/news/2017/Time-to-take -
action-on-unfair-terms-says-Gambling-Commission.aspx
While our first version of the game platform and games do not use blockchain our next version
will be, with the development from the first quarter of 2018. Unlike most online games
companies, we have developed our own platform of gambling, it gives us total control and flexibility
that most gaming companies do not have.
We are not the first game project to raise funds by symbolic emission. But unlike most
these projects, we have a unique and new approach. Adding blockchain to an old school game
the model will not make much difference; if the game concept is obsolete and payments are on
average, it's hard to see how adding blockchain will make it a platform for the future.
This white paper will address both the technical and the commercial side of our project. Please
refer to the last page for details on the risk of supporting a project in its infancy.
action-on-unfair-terms-says-Gambling-Commission.aspx
While our first version of the game platform and games do not use blockchain our next version
will be, with the development from the first quarter of 2018. Unlike most online games
companies, we have developed our own platform of gambling, it gives us total control and flexibility
that most gaming companies do not have.
We are not the first game project to raise funds by symbolic emission. But unlike most
these projects, we have a unique and new approach. Adding blockchain to an old school game
the model will not make much difference; if the game concept is obsolete and payments are on
average, it's hard to see how adding blockchain will make it a platform for the future.
This white paper will address both the technical and the commercial side of our project. Please
refer to the last page for details on the risk of supporting a project in its infancy.
Citizens of the United States, Singapore, China and Hong Kong can not participate in the symbolic broadcast.
A REALLY UNIQUE CONCEPT
The vision of MV (Massive Online Gambling (MOG) BV) is to transform the online gaming industry by introducing a whole new game concept. We believe that being the first company to reinvent the game online and giving the Player Priority allows us to play Google / Facebook. Our goal is that by 2025, we will be the largest online gaming company in the world, with a potential valuation of more than $ 10 billion.
REINVENTED ONLINE GAMES
Most gaming companies, even crypto gambling, base their game on the concept of the old game based on the land with its limits. MOG is different, we use today's technology to create new unique games, based on our revolutionary game concept.
JUST AND TRANSPARENT
With us, you never play against the house, all our games are between the players only. We generate revenue from fixed costs per turn, 5%, which means we pay more than other gaming companies (traditional gaming companies and crypto).
AUTHORIZED GAMES (RIGHT)
MOG is a licensed gaming company, licensed in November 2016 (Curaçao Gaming Authority # 1668 / JAZ). We believe that players prefer to play with licensed gaming companies because this adds an extra layer of trust.
The game market ..
The gaming market includes several sectors, usually divided into land games (offline)
and online gaming. With recent blockchain projects that recently raised funds for crypto-currency
games / gaming platforms, we could consider this as a new sector since these projects do not use
currencies.
and online gaming. With recent blockchain projects that recently raised funds for crypto-currency
games / gaming platforms, we could consider this as a new sector since these projects do not use
currencies.
Land-based gaming is a well-regulated market, but there is also an illegal market that
could be the same size as the licensed market, if not more. Online gambling on the other hand
has a very limited illegal market because it requires licenses to obtain financing options such as the
Payments card . With respect to cryptocurrency games, most of the projects we reviewed
by regulators are classified as illegal because they do not seem to consider licensing and LBC / KYC a problem
relevant to the crypto game -change.
could be the same size as the licensed market, if not more. Online gambling on the other hand
has a very limited illegal market because it requires licenses to obtain financing options such as the
Payments card . With respect to cryptocurrency games, most of the projects we reviewed
by regulators are classified as illegal because they do not seem to consider licensing and LBC / KYC a problem
relevant to the crypto game -change.
The data mentioned in this document come from reliable online resources.
Terrestrial Games (offline)
This sector covers everything from casinos to state-owned lotteries and is by far the largest
sector. Including state-owned lotteries that may not be very accurate because they operate
under a different model, often claiming to be used to raise money for good causes. Earth based
gaming is much bigger in volume than online gaming, with total revenues of $ 359 billion in
sector. Including state-owned lotteries that may not be very accurate because they operate
under a different model, often claiming to be used to raise money for good causes. Earth based
gaming is much bigger in volume than online gaming, with total revenues of $ 359 billion in
Classified gambling
revenue : • $ 132.8 billion (37%) for casinos
• Lottery $ 111.0 billion (31%)
• Slot machines $ 69.4 billion (19%)
• Betting 36.5 billions of dollars (10%)
• Bingo $ 9 billion (3%)
The most well-known gaming cities include Las Vegas, Atlantic City, Monte Carlo and Macao.
Many countries do not issue licenses for terrestrial games, and some countries that allow
casinos to operate do not allow locals to come in. For players who can not access
land based game, the game in line is often the solution. Countries trying to control
the game often has a larger number of players online. Norway is a good example. Norsk
Tipping, the state-owned lottery and sportsbook provider, is the only licensed aid offering
games for Norwegian players, because of this limitation the Norwegians are among the most eager
online players in the world.
Online game
revenue : • $ 132.8 billion (37%) for casinos
• Lottery $ 111.0 billion (31%)
• Slot machines $ 69.4 billion (19%)
• Betting 36.5 billions of dollars (10%)
• Bingo $ 9 billion (3%)
The most well-known gaming cities include Las Vegas, Atlantic City, Monte Carlo and Macao.
Many countries do not issue licenses for terrestrial games, and some countries that allow
casinos to operate do not allow locals to come in. For players who can not access
land based game, the game in line is often the solution. Countries trying to control
the game often has a larger number of players online. Norway is a good example. Norsk
Tipping, the state-owned lottery and sportsbook provider, is the only licensed aid offering
games for Norwegian players, because of this limitation the Norwegians are among the most eager
online players in the world.
Online game
Online gaming is gaining popularity, and it is an extremely profitable sector
the cost is very limited compared to land gaming operations. Regulations are getting
tougher, as in Europe where many countries now require local licenses, but online,
most gaming companies will offer their games worldwide, without a local license. The size of
the market is much smaller than the land games, with annual revenues of $ 44 billion.
Ranked game
revenue : • Wager $ 21.4 billion (49%)
• Casino $ 11.8 billion (27%)
• Lottery $ 3.85 billion (9%)
• Poker $ 2.75 billion ( 6%)
• Logic $ 2.2 billion (5%)
• Bingo $ 2 billion (5%)
Poker, which is probably one of the most talked about online games, accounts for only 6% of the
market. And lotteries that are very popular offline only account for 9% online. As we wrote in
the introduction, we believe that lotteries in particular will grow considerably online and could
become larger than all other games combined in a relatively short time. Based on
we expect that growth will exceed the $ 81 billion forecast for 2022. We
could well see the $ 100 billion market in the early 2020s.
the cost is very limited compared to land gaming operations. Regulations are getting
tougher, as in Europe where many countries now require local licenses, but online,
most gaming companies will offer their games worldwide, without a local license. The size of
the market is much smaller than the land games, with annual revenues of $ 44 billion.
Ranked game
revenue : • Wager $ 21.4 billion (49%)
• Casino $ 11.8 billion (27%)
• Lottery $ 3.85 billion (9%)
• Poker $ 2.75 billion ( 6%)
• Logic $ 2.2 billion (5%)
• Bingo $ 2 billion (5%)
Poker, which is probably one of the most talked about online games, accounts for only 6% of the
market. And lotteries that are very popular offline only account for 9% online. As we wrote in
the introduction, we believe that lotteries in particular will grow considerably online and could
become larger than all other games combined in a relatively short time. Based on
we expect that growth will exceed the $ 81 billion forecast for 2022. We
could well see the $ 100 billion market in the early 2020s.
CryptoCurrency game
This is a relatively new game sector, with only a handful of companies operating or planning
to operate. We do not see how crypto-currency gaming companies alone will represent
major treatment for the existing gambling market for some time, but with crypto-currencies gaining
popularity this market could well become a decent market size.
The outlets at some of the projects that have recently collected cryptocurrency
market funds seem at best misleading, to the point that we have to ask ourselves if some of these
projects are raising funds for legitimate reasons.
For example, most cryptocurrencies are gaming companies refer to the currency-based
earnings in their white paper when they discuss the size of the market and the potential relative short-term
revenues. The problem with this is that the total cryptocurrency of the market is around $ 500
billion (January 17) while the gaming market was $ 400 billion in 2016 (and even bigger today).
to operate. We do not see how crypto-currency gaming companies alone will represent
major treatment for the existing gambling market for some time, but with crypto-currencies gaining
popularity this market could well become a decent market size.
The outlets at some of the projects that have recently collected cryptocurrency
market funds seem at best misleading, to the point that we have to ask ourselves if some of these
projects are raising funds for legitimate reasons.
For example, most cryptocurrencies are gaming companies refer to the currency-based
earnings in their white paper when they discuss the size of the market and the potential relative short-term
revenues. The problem with this is that the total cryptocurrency of the market is around $ 500
billion (January 17) while the gaming market was $ 400 billion in 2016 (and even bigger today).
Tokens awarded, 75% for sale
Campaign costs: 15 ... Campaign costs: 15 ...
Marketing: 1 ... Marketing: 1 ...
Development: 35.0% Development: 35.0%
Jackpots: 4
Campaign costs: 15 ... Campaign costs: 15 ...
Marketing: 1 ... Marketing: 1 ...
Development: 35.0% Development: 35.0%
Jackpots: 4


ROADMAP
Achieved
2009
Initial funds to develop and test game concepts
Initial funds to develop and test game concepts
2010-2012
Patent Application Process (USA)
Patent Application Process (USA)
JANUARI 2016
The development begins in the first version of the MOG game platform
The development begins in the first version of the MOG game platform
2016 NOVEMBER
Gaming license granted, Curacao Gaming Authority # 1668 / JAZ
Gaming license granted, Curacao Gaming Authority # 1668 / JAZ
2016 DECEMBER
The first game, Lotto Poker, successfully launched
The first game, Lotto Poker, successfully launched
2017 MAY
The second MOG game was launched, Quick Draw Poker
The second MOG game was launched, Quick Draw Poker
2017 OCTOBER
The Blockchain process begins, ahead of our token offer
The Blockchain process begins, ahead of our token offer
Work in progress
2018 MARCH
Working on a new gaming platform with blockchain technology to get started
Working on a new gaming platform with blockchain technology to get started
2018 JUNE
The launch of the new platform is planned
The launch of the new platform is planned
JULY 2018
Start developing a variety of casino and poker games based on our game concept
Start developing a variety of casino and poker games based on our game concept
SEPTEMBER 2018
MOG will launch the world's largest poker table
MOG will launch the world's largest poker table
NOVEMBER 2018
MOG will launch its unique casino and game
MOG will launch its unique casino and game
2020
We hope to have a million players
We hope to have a million players
2023
Our goal is to generate 1 billion euros of annual turnover
Our goal is to generate 1 billion euros of annual turnover
2025
MOG will be the largest online gaming company in the world
MOG will be the largest online gaming company in the world


For more information visit the link below !!!!!
WEBSITE: https://ico.mogbv.com/
WHITEPAPER: https://goo.gl/r9XXTz
TWITTER: https://twitter.com/mog_ico
FACEBOOK: https://www.facebook.com/MOGBV/
TELEGRAM: https://t.me/mog_tokensale
MY PROFILE BITCOINTALK :
ETH :
0x7a1FcD2523101F57356E79E2D945cE7639087983
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